The Erasmus+ funded “Bridge ” programme is pleased to launch its new website The webplatform will deliver the aims of the 2 year pan-European initiative that aims to develop a set of serious games treating cognitive and behavioral symptoms of dementia. The design of these tools will involve younger and older people. People with dementia are often excluded from intergenerational social activities due to prejudices and stereotypes, that’s why young people could play a significant role to prevent the stigma commonly related to the disease and the consequent loneliness and social exclusion experienced by the patients. Through different steps, the project consortium will design, produce and test the serious games targeted on people with dementia.  The process  will lead to the release of at least 8 fully working games. Serious games are a well-known non pharmaceutical practice for treating cognitive symptoms of dementia with Mild and Moderate Symptoms  as they contribute to the stimulation of cognitive abilities of patients affected by the disease . These are also called “training games” since they’re designed for a specific purpose and applied to learning scenarios. It is of keen importance to highlight that relevant literature review has identified a lack of similar approaches in behavioral symptoms of dementia. The Project Bridge web-platform will feature news, blogs, project’s findings and updates, such as reports, policy briefs as well as opportunities for collaboration, e.g. events announcements, workshops and face to face training sessions. The project, though a number of planned workshops,  will also contribute to raise the awareness in young peoples as well as young volunteers on dementia and related disorders. These events will include  a targeted training curricula designed to help them to face the challenges associated to the disease and consequently prepare them for interacting with patients.  After that, they will participate in the game co-design process: they will co-design and play several games in collaboration with game-designers, software developers, healthcare professionals, people with dementia and caregivers.

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