Bridge Newsletter n.3 is online

Bridge Newsletter n.3 is online

Uncategorized
Within the Erasmus+ funded “Bridge” project 8 serious games, acting on cognitive and behavioural symptoms of dementia, have been created. The games have been designed based on the concept ideas of health professionals, game-designers, young volunteers, people with dementia and their carers coming from Greece, Italy and Romania. [pdf-embedder url="https://projectbridge.eu/wp-content/uploads/2021/05/Newsletter_bridge_3_EN.pdf"] Download the newsletter May, 2021 Issue, 3EnglishGreek ItalianRomanian
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Bridge Project:  new serious games for dementia  tested and ready to be launched

Bridge Project: new serious games for dementia tested and ready to be launched

News
After testing sessions, that took place in all partner countries, Bridge Project consortium is pleased to announce the launch of 8 serious games acting on dementia symptoms.  Serious games, also called “training games”, are a well known non pharmaceutical practice for treating cognitive symptoms of dementia through the stimulation of cognitive functions of patients with dementia.  These games, have been designed, produced and tested through a series of workshops involving health professionals, young volunteers, people with dementia and their carers coming from Greece, Italy and Romania. The games created aim to stimulate cognitive functions and, at the same time, to increase social inclusion by an active involvement of people with dementia in the game sessions. The 4 physical games, Blooming flowers, Specialites, Emotions and the Directors, are now available on…
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Bridge 4th Transnational Partner Meeting – December 2020

Bridge 4th Transnational Partner Meeting – December 2020

News, project meetings
On the 2nd and 4th of December 2020, the 4th Bridge project partner meeting took place. Unfortunately due to Corona virus emergency it wasn’t possible to organize a physical meeting so Bridge consortium jointed on line. The project coordinator made a short overview of the project, including achieved results and expected outcomes. The first part of the meeting focused on the implementation of game-sessions workshops. Each partner reported their own experience, shared the results achieved and the next steps planned. The second part of the meeting was about the development of materials that will be uploaded on the e-platform. Each partner presented the lessons it was responsible for. Later a focus-group aimed at identify the cognitive and behavioural symptoms each game acts on, was organized. Each partner gave its own…
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project meetings
On the 27th and 28th of February 2020, the 3rd partner meeting was held on line (due to Coronovirus emergency it was impossible to attend a physical meeting). The project coordinator made a short overview of the project, including achieved results and expected outcomes. During the 1st day of the meeting Chaleddu has introduced to the partners the 3 board games and 1 phygital games developed and their instructions. After that UOWM has presented the 4 Digital Games developed. During the 2 nd days the coordinator has presented the final structure of the game-session workshops and the evaluation process of the workshops and games. The partnership agree that two different evaluation processes will follow in Greece and Italy-Romania (duration: 6 months). ANS has presented the next dissemination activities to implement,…
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Project newsletter n°2

Project newsletter n°2

Uncategorized
The Bridge partnership is pleased to announce that 8 games, acting on cognitive and behavioural symptoms of dementia, have been created and ready to be tested. These games, 4 physical and 4 digital, have been designed and produced by the project consortium, based on the concept ideas of health professionals, game-designers, young volunteers, people with dementia and their carers coming from Greece, Italy and Romania. This newsletter is also available in Greek, Romanian and Italian.
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WORKSHOPS FOR CREATING GAMES

WORKSHOPS FOR CREATING GAMES

News
GREECE The coordinator of the Bridge project in Greece organised a 2days Workshop in May 2019 including various groups of people. 36 people in total took part in this event, 3 health professionals, 3 game designers, 3 caregivers, 13 older people and people with dementia and 14 young people as volunteers. They gave all of them a positive feedback not only for the well organised sessions, but also for this chance to collaborate with different people and to exchange ideas and feelings. The final results of this Workshop were 3 new games with the contribution of all. ROMANIA On 29th and 30th May 2019 took place, in Elias Hospital, in Bucharest, the co-creation workshop organized by Asociatia Habilitas - CRFP in the framework of the Erasmus+ BRIDGE project. The participants…
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WORKSHOPS IN GREECE-ITALY-ROMANIA

WORKSHOPS IN GREECE-ITALY-ROMANIA

News
GREECE The coordinator of the Bridge project in Greece organised a 2days Workshop in May including various groups of people. 36 people in total took part in this event, 3 health professionals, 3 game designers, 3 caregivers, 13 older people and people with dementia and 14 young people as volunteers. They gave all of them a positive feedback not only for the well organised sessions, but also for this chance to collaborate with different people and to exchange ideas and feelings. The final results of this Workshop were 3 new games with the contribution of all. ROMANIA On 29th and 30th May took place, in Elias Hospital, in Bucharest, the co-creation workshop organized by Asociatia Habilitas - CRFP in the framework of the Erasmus+ BRIDGE project. The participants - persons…
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SECOND PARTNER MEETING IN BUCHAREST

SECOND PARTNER MEETING IN BUCHAREST

project meetings
On the 27thand 28thof July 2019, the second partner meeting was held in Bucharest. The project coordina-tor made a short overview of the project, including participating organizations, activities, ownership of tasks,expected outcomes. The first part of the meeting was dedicated mostly to summing up the first workstream andeach partner presented the outcomes of their workshops and results of the experimentation achieved in Italy,Romania and Greece.Some common aspects were highlighted during the above presentations:- People with dementia prefer games with clear instructions and colourful and big game pieces.- Similar benefits were reported – cognitive training, social interaction, enjoying playing games.At the end of the day 1 meeting, 8 games were selected from the proposed tested options and, on a similar note,were commented the future steps to be undertaken for the digitalization…
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DEMENTIA: STIMULATING COGNITIVE ABILITIES WITH SERIOUS GAMES

DEMENTIA: STIMULATING COGNITIVE ABILITIES WITH SERIOUS GAMES

Uncategorized
The Erasmus+ funded “Bridge ” programme is pleased to launch its new website https://projectbridge.eu/. The webplatform will deliver the aims of the 2 year pan-European initiative that aims to develop a set of serious games treating cognitive and behavioral symptoms of dementia. The design of these tools will involve younger and older people. People with dementia are often excluded from intergenerational social activities due to prejudices and stereotypes, that’s why young people could play a significant role to prevent the stigma commonly related to the disease and the consequent loneliness and social exclusion experienced by the patients. Through different steps, the project consortium will design, produce and test the serious games targeted on people with dementia.  The process  will lead to the release of at least 8 fully working games.…
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