Bridge: innovative intergenerational intervention with serious games for people with dementia

Bridge: innovative intergenerational intervention with serious games for people with dementia

News, project meetings
We are pleased to invite you to the webinar of the Erasmus + project ¨Bridge¨ - European innovative intergenerational intervention through the use of "Serious games" for people with dementia (https://projectbridge.eu/). As part of this project, 8 Serious games (4 digital and 4 board games) have been created, with concern on the mental and behavioral symptoms of dementia and as an innovative intergenerational intervention. Project’s consortium has also created an online training platform (http://bridgecourses.uowm.gr/) including courses on general info of the project and dementia (needs and interactions with people with dementia), on how to conduct co-creating workshops and on the positive impact effects of serious games for pwD etc. Participants on these courses also have the opportunity to download free useful material and all new games. During the webinar more…
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FINAL TRANSNATIONAL PARTNERS MEETING – JULY 2021

FINAL TRANSNATIONAL PARTNERS MEETING – JULY 2021

News, project meetings
After almost 3 years the Erasmus+ Bridge Project is coming to an end. On the 8th and 9th of July 2021, the final Bridge project partner meeting took place. Due to Covid-19 situation some partners managed to meet in person in Chalkida, hosted by Alzheimer Chalkida, while the others joined online. The meeting started with an overview of the project, made by the coordinator, including achieved results and new tasks to implement before the upcoming end of the project. Then the consortium focused on the final version of the methodological guide and the implementation of game-sessions workshops. Panhellenic Federation of Alzheimer Disease presented the final report collecting the workshops’ results in each partner country. The first day meeting ended with an update on the finalization of physical games, made by Challedu and the presentation of Bridge…
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Bridge 4th Transnational Partner Meeting – December 2020

Bridge 4th Transnational Partner Meeting – December 2020

News, project meetings
On the 2nd and 4th of December 2020, the 4th Bridge project partner meeting took place. Unfortunately due to Corona virus emergency it wasn’t possible to organize a physical meeting so Bridge consortium jointed on line. The project coordinator made a short overview of the project, including achieved results and expected outcomes. The first part of the meeting focused on the implementation of game-sessions workshops. Each partner reported their own experience, shared the results achieved and the next steps planned. The second part of the meeting was about the development of materials that will be uploaded on the e-platform. Each partner presented the lessons it was responsible for. Later a focus-group aimed at identify the cognitive and behavioural symptoms each game acts on, was organized. Each partner gave its own…
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project meetings
On the 27th and 28th of February 2020, the 3rd partner meeting was held on line (due to Coronovirus emergency it was impossible to attend a physical meeting). The project coordinator made a short overview of the project, including achieved results and expected outcomes. During the 1st day of the meeting Chaleddu has introduced to the partners the 3 board games and 1 phygital games developed and their instructions. After that UOWM has presented the 4 Digital Games developed. During the 2 nd days the coordinator has presented the final structure of the game-session workshops and the evaluation process of the workshops and games. The partnership agree that two different evaluation processes will follow in Greece and Italy-Romania (duration: 6 months). ANS has presented the next dissemination activities to implement,…
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SECOND PARTNER MEETING IN BUCHAREST

SECOND PARTNER MEETING IN BUCHAREST

project meetings
On the 27thand 28thof July 2019, the second partner meeting was held in Bucharest. The project coordina-tor made a short overview of the project, including participating organizations, activities, ownership of tasks,expected outcomes. The first part of the meeting was dedicated mostly to summing up the first workstream andeach partner presented the outcomes of their workshops and results of the experimentation achieved in Italy,Romania and Greece.Some common aspects were highlighted during the above presentations:- People with dementia prefer games with clear instructions and colourful and big game pieces.- Similar benefits were reported – cognitive training, social interaction, enjoying playing games.At the end of the day 1 meeting, 8 games were selected from the proposed tested options and, on a similar note,were commented the future steps to be undertaken for the digitalization…
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